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Answer by dubbreak

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Check the [documentation][1]. Looks as though you may want to use: [PhotonNetwork.isMasterClient][2] I'm assuming the master client is the client that created the room. It can be changed once the room is created. [1]: http://doc-api.exitgames.com/en/pun/current/pun/doc/class_photon_network.html [2]: http://doc-api.exitgames.com/en/pun/current/pun/doc/class_photon_network.html#af498064a6019a6c69e875bd64db40216

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